#THE SURGE 2 DEMO UPGRADE#
What sets The Surge 2 apart is its combat and upgrade system. It’s all pretty standard stuff for this type of game. It’s not immediately clear why the random prisoner and his big metal stick you just killed respawn whenever you use a medbay, but that’s the way it is. You can increase said limit by killing enemies along the way, but it’s still an extra layer of tension on a system that’s already tense, especially since you’ll have to fight back through enemies you’ve already killed to get there. In From’s titles, you can make your way back to what you lost at your own pace, but The Surge 2 puts a time limit on it. Dying – or using a medbay – also respawns every enemy you’ve already killed, which means getting back what you lost can be challenging and death has consequences. As in From’s games, you can head back to where you bought the farm and reacquire what you lost, but dying again means it will be replaced with however much scrap you’re currently carrying.
![the surge 2 demo the surge 2 demo](https://xboxweb.cz/wp-content/uploads/TheSurge2_recenze.jpg)
"Cutting off an armored body part – or the hand carrying a weapon – takes longer, but rewards with you scrap, schematics for weapons and armor, and the parts necessary to construct and upgrade them."ĭying means you’ll lose whatever Tech Scrap (read: XP) you’ve gained along the way and you’ll be spawned at the last medbay you used. Rinse and repeat and you have The Surge 2’s core gameplay loop. Playing it generally goes like this: leave the latest medbay or safe area, murder a bunch of enemies on your way to whatever your current objective is, kill whatever boss you need to kill or get whatever you need to get, and then either find a new medbay or backtrack to an old one to upgrade your Exo-Suit, bank your scrap, and craft and upgrade new armor and weapons. If you’ve played a From game in the last decade, you are probably familiar with the basics of how The Surge 2’s gameplay works. It’s a shame, because the comparison is valid here. Game critics have made so many comparisons to From’s work that there are entire Twitter accounts dedicated to how absurd it is.
#THE SURGE 2 DEMO SERIES#
Like most of Deck 13’s recent output, The Surge 2 steals a lot of its ideas from a certain series of action RPGs developed by From Software. Absolutely none of them are friendly, so you pick up the first weapon you can find – a pair of defibrillators – and murder everyone who stands between you and freedom. Enormous monsters prowl the halls, the inmates are out of their cells, and the cops that remain are desperately trying to maintain order.
![the surge 2 demo the surge 2 demo](http://assets1.ignimgs.com/thumbs/userUploaded/2016/8/19/surge-1-1471611241417_1280w.jpg)
![the surge 2 demo the surge 2 demo](https://images.gamersyde.com/image_stream-40493-4024_0002.jpg)
All you know is that you’re reliving the crash in your nightmares, all of which prominently feature a little girl, and that the station is a wreck. After surviving a plan crash above Jericho City – this game isn’t subtle – your character wakes up in the medical bay of the local police station with absolutely no idea how they got there.